- Fundamentals of graphic design
- Computer science
- Interaction design
- Materials and 3-D form
Context is King
- History of design
- Psychology — perception and cognition
- Psychology — social psychology
The Softer Side of Skills
- Public speaking & communication
- Sketching design ideas
- Working well with others
- Critique/giving feedback to other
- Entrepreneurship/identifying opportunities for impact
- creative writing
- studio art
- interior design
- that class where you make a video game
- that introduction to mechanical engineering class where you make catapults and compete to see whose catapult launches eggs the furthest
- Craft and execution: specifically, interaction and visual design.
- Product thinking: defining outcomes and how to design toward those outcomes
- Influencing: communication, pitching, knowing your audience, collaborating.
- Create alignment around what wild success looks like.
- Understand which problem you’re looking to solve for which group of people.
- Prioritize. And cut.
- Focus on quantity of work produced
- Show your work as often as you can, to as many people as you can for feedback
- Work on your growth areas.
- Ask questions all the time.
- Raise your hand and try everything.
- Read books about human culture and psychology.
- Learning is more important than “proving yourself.
- Your career is your responsibility, not anyone else’s.
- Designing well is about solving problems for your intended audience, not about coming up with things you personally like.
- Mentorship starts with asking good questions, not asking for a mentor.
Reflection questions about yourself
- Which qualities of people around me do I admire, and how can I learn from them?
- How can I find out more about my likes and dislikes?
- What things gives me energy, and what sucks away my energy?
- What are my unique strengths and growth areas?
Books on psychology
- Thinking Fast and Slow;
- The Design of Everyday Things;
- Sapiens: A Brief History of Humankind;
- Atomic Habits: Tiny Changes, Remarkable Results;
- Made to Stick: Why Some Ideas and Others Die;
- Predictably Irrational;
- The Righteous Mind: Why Good People are Divided by Politics and Religion;
- How to Win Friends and Influence People.
- Must read books for designers and non-designers via TED